Tag Archives: counters

Part 2: Low to High Reference Leading/Feeding/Drawing. Traps, Throws, Paths. Fight Method Video 0086

Part 2: Basic concepts of leading/feeding (or drawing) for the opponent to react, so you can misdirect and have them react, including a few details not outlined in part 1, including trapping, cross check/cross blocks, cover and intent, as well as paths to choke and throws, etc.

Kali/Arnis Knife #1 Angle Entry Disarm & Defense, Locks, Counter & Control. Fight Method Video 0076

Kali/Arnis Knife Angle #1 Entry: Evasion, Counters, Various Disarms and various locks and controls. Defense and controlling or disarming locks, knife hooks and control/techniques around hands, wrists, forearms and head/neck, as well as various tips, details and concepts.

Hubud 1: Exploring Hubud. Inside/Outside, Tying, Deflects, Switches, Levers. Fight Method Video 0071

Hubud 1: Exploring Hubud: Inside, Outside, Switching, Counts, Tying, Passing, Levers, Pulling, Deflections, Economy of Motion, Hubud Drills, Counters and Control. Everything is pretty much contained in Hubud, so we’re exploring and exampling it a bit here.

Part 1: Low to High Reference Leading/Feeding w/ Checks & Replacing. Fight Method Video 0070

Part 1: Basic concept of leading/feeding for the opponent to react, so you can misdirect and have them open themselves up by tricking them to react, including checks as cover or intentional, closing the gap and using as an entry, or as offensive or defensive counter.

Part 3: JKD & KunTao Concepts: Details, References, Traps, Angles. Fight Method Video 0069

Part 3: Using KunTao & Jeet Kune Do Concepts for trapping, ties, strikes, counters, locks and deflections, etc. Detailed discussion about center line, deflections, facing, angles, reference points, ranges, clock theory and body references as well. Important examples and points about putting it all together.

JKD KunTao Concepts Forward Deflection Blocks, Counters, Defense. Fight Method Video 0066

Using KunTao & Jeet Kune Do Concepts, using forward deflective cover hand and forearm for blocks, counters and defense on the inside and outside, with switching and replacing.